Fortnite Studio Aims To Improve Loading Times With Acquisition Of RAD Game Tools
After splashing out $95 million to buy a new corporate headquarters, Fortnite studio Epic Games is spending again, this time to acquire a gaming technology company that promises to work with Epic to–among other things–improve loading times in games.
Epic has purchased the gaming software company RAD Game Tools. You may not know the company by name, but you are likely familiar with its work in some way, shape, or form. That’s because the tools that RAD makes have been used in close to 25,000 games. The company claims at least one of its products is used in “almost every video game made today.”
Epic already owns and operates its own game engine, the Unreal Engine, and with this acquisition, RAD’s technology will be integrated into Epic’s. The company says this will “benefit the developer community and gamers alike.”
“We know first-hand how impressive RAD’s compression technology is, having used it to improve the load time and quality of our most popular games–including Fortnite. The RAD team includes some of the world’s leading compression, video and game dev tooling experts, and we are thrilled to welcome them to the Epic family,” Epic CTO Kim Libreri said in a statement.
Epic went on to say that, with game graphics becoming more and more photorealistic, it is imperative for developers to have “best-in-class compression software,” and this is what RAD offers. Specifically, Epic said it believes it will be able to help deliver faster loading and downloading times by combining forces with RAD.
“Members of the RAD team will partner closely with Epic’s rendering, animation, insights, and audio teams, integrating key tech and improvements across Unreal Engine and beyond,” Epic said. “RAD and Epic combining forces will allow even more developers access to tools that make their games load and download faster, and offer their players a better, higher quality video and gaming experience.”
Epic noted in its announcement that RAD will continue to work with clients across film and TV, as well as gaming, even if they do not use Unreal Engine.
Terms of the acquisition were not disclosed.
GameSpot may get a commission from retail offers.
Content courtesy of Gamespot.com published on , original article here.